Everyone is IT. Play begins as everyone counts up to four, accenting
beat one each time. All players move ONLY ON BEAT ONE, trying to tag each
other. Once tagged, players sit down. The last person standing wins. If
two people tag each other, they are both out! Optional: time-keepers (previous
winners?) can play rhythm instruments on beat one.
IT covers eyes while someone hides the dog. IT tries to find the dog.
Everyone sings, "Oh where, oh where has my little dog gone?" The closer
IT gets to the dog, the louder everyone sings. The further IT gets, the
softer everyone sings until Dynamic Dog is found!
This page is taken from the Music
Teacher's Resource Site
Submitted by Julie A. Smith, Cottonwood, AZ
Music Detective -- Steady beat.
Players form a circle (sitting or standing). IT gets in the middle
and covers eyes. The music teacher points to another student, designated
"Leader." Leader begins the steady beat, changing from time-to-time (Suggestions:
clap, tap, snap, nod head, march, swing arms). Everyone copies. IT opens
eyes and tries to figure out who Leader is with two guesses.
Submitted by Julie A. Smith, Cottonwood, AZ
-- For learning dynamics. Material: a small, stuffed dog.
Submitted by Julie A. Smith, Cottonwood, AZ
Conductor (directing)
Split the class into 4 groups. Each group is given a rhythmic
phrase to do with their voices. This could use vowel sounds (aah,
ooh), plosive sounds (ch, ta, etc.) or a combination. A conductor
is appointed who must control each group giving clear cues and volume instructions.
Submitted by Rob Jones
8 beat movement game (memory, rhythm)
There are various variations of this game.
1. Standing in a circle, the teacher is the leader. The pupils
must do exactly what you do. Start by stamping your foot on the 1st
beat of 8. Repeat for 4 cycles of 8. Next stamp on 1 and 2
with alternate feet, repeat for 4 cycles. Next, stamp on 1 and 2
and clap on 3, repeating again for 4 cycles. The actions could be
more complex depending on the ability of the group.
2. Walk rhythmically around the room counting aloud at first so that
everyone knows where the 1st beat of 8 is. Eventually stop counting
and ask the pupils to feel the 1st beat. Choose 2 beats to clap on
(for example, 1 and 5).
3. Other variations are to designate different beats and sounds to
pupils. For example, those pupils who have a dog, go 'woof' on certain
beats. Girls clap on certain beats and boys shout 'ah' on other beats.
Submitted by Rob Jones